ROAD TO ROCKET LEAGUE

Creative Direction: Desmond Du
Design & Animation: Desmond Du, Sarah Boussy, Andrew Molan, Ryan Hopkinson

Created: Oct 2019
Appearance https://www.tbs.com/sports/eleague/season-1/road-to-rocket-league-finals-e1

GENESIS

Not long after being employed at Turner Studios, Sarah Boussy and I won our first design pitch and got our hands working on the main stylization of the documentary series for Rocket League Championship Finals. 

CONCEPT

Fusion of game and tech

For this broadcast package, the goal was to present the players and the docuseries within the inner core of a futuristic, technology-infused space. The motifs of hexagons, glitches and data packets were used to generate an atmosphere of intensity and seriousness that the players undertook to reign supreme at the E-League Championship.

PROCESS

— Mad Mattes

I do not think anyone would guess it but most of the animation here is driven by alpha mattes. There are many ways to do the same thing; below are my displacement and alpha matte sketches made in various ways such Fractal Noise, Shape Layers & Expressions, Trapcode Particular, and Pixel Polly in After Effects. In the end, I decided to go with Cinema 4D to make my hexagonal reveal as there was more much control with the Fields functionality.