About
About Hey my name is Desmond Du, and I'm Singaporean NYC-based Motion Designer and Creative Technologist at Diagonal Media. I work at the intersection of design, animation, code, operations, building systems…
About Hey my name is Desmond Du, and I'm Singaporean NYC-based Motion Designer and Creative Technologist at Diagonal Media. I work at the intersection of design, animation, code, operations, building systems…
https://vimeo.com/802476643/43fde64f89 Project overview In the Year 2525 is a Virtual Production film utilizing the real-time systems available in the Unreal Engine and the extended-reality (XR) stage at Savannah Film Studios. The…
Executive Summary AirChef is a meal preparation service expedited by drone delivery to help busy people plan for weekly meals and save time with consistent and convenient food delivery. Problem…
https://vimeo.com/558522114/02d07460a0 Abstract This is a study in creating procedural growth of organic branching and networking patterns similar to a spider web or folium pattern using a space-filling/colonization algorithm.Inspired by Rogan…
Abstract This project is a study in recursive procedural subdivisions algorithm for polygon meshes allowing the user to create modular-style topology and looping animation.The end product is to create a…
Abstract This is a study in developing a custom OSL node called "MOOM — Many Objects, One Material" for Maya and Arnold Renderer, and using it to texture a scene…
http://duitbetter.com/wp-content/uploads/2021/04/vsfx_721_p1_preview.mp4 Abstract This project is a study in Houdini procedural modeling techniques to create a responsive sizing building. For this project, I chosen to do a abstract tower in the flavor of…
http://duitbetter.com/wp-content/uploads/2021/04/vsfx755_3_dragon.mp4 Abstract This project is a study in C++ programming techniques to develop an custom pattern nodes called “HeightToColor" and "Distance3DToColor".The current implementation of the HeightToColor node allows an artist to:smoothly ramp two color…
Abstract This project is a study in C++ programming techniques to develop an custom pattern node called "SideMask".In addition, it covers creating a Maya interface for the shader using a template Python…