About
About I’m a Motion Designer that specializes technical direction. My focus includes JSX expression rigging, developing custom studio workflow, tool kitting, automation, and organizational and knowledge management. Also known as…
About I’m a Motion Designer that specializes technical direction. My focus includes JSX expression rigging, developing custom studio workflow, tool kitting, automation, and organizational and knowledge management. Also known as…
https://vimeo.com/805135167/84d6d9a2b0 Project Overview This is my MFA Motion Media Design Thesis, completed at Savannah College of Art & Design between Winter 2022 and Winter 2023. The thesis statement I explore…
https://vimeo.com/802476643/43fde64f89 Project overview In the Year 2525 is a Virtual Production film utilizing the real-time systems available in the Unreal Engine and the extended-reality (XR) stage at Savannah Film Studios. The…
https://vimeo.com/706148784 Project Overview The project is a study in visual music to advance my skills in identifying synchronization strategies, evaluating their effectiveness, and applying direct and counterpoint synchronization techniques in visual music compositions. The…
https://vimeo.com/708413487/473d8baf93 Project description The project is another attempt and study of visual music and as well my pursuit of my own artistic expression. Highly inspired by the repetition and recursion…
Executive Summary AirChef is a meal preparation service expedited by drone delivery to help busy people plan for weekly meals and save time with consistent and convenient food delivery. Problem…
https://vimeo.com/558522114/02d07460a0 Abstract This is a study in creating procedural growth of organic branching and networking patterns similar to a spider web or folium pattern using a space-filling/colonization algorithm.Inspired by Rogan…
Abstract This project is a study in recursive procedural subdivisions algorithm for polygon meshes allowing the user to create modular-style topology and looping animation.The end product is to create a…
Abstract This is a study in developing a custom OSL node called "MOOM — Many Objects, One Material" for Maya and Arnold Renderer, and using it to texture a scene…